TRP is a post-Great War RWBY AU RP set in Mistral City and Haven Academy with no canons, no rank claims, no maidens, and no god interference. We offer a progression system and site-wide events that change the setting based on player actions.
Post by Kitten4u Only With A Long Name on Apr 28, 2016 15:52:37 GMT -7
When do people get their powers? Powers generally manifest in a person's teenage years. To be outside this range, even by a few years, is exceptionally rare.
How do people get powers? Powers come from a single, unknown source. They just spontaneously manifest in people in their teenage years and no one's sure why or why it happens to some people and not others. There exist genius gadgeteers that build their powers, but this just means that their superpower is related to creating things. In other words, being dropped in a vat of radioactive goo is just going to give you cancer in this setting.
Can my character have [insert power idea here]? Probably. Because we have a system for resolving battles, it's hard to make a power that's completely overpowered. As long as you stat it up correctly, and have reasonable limits on it, we'll probably accept it. What counts as a reasonable limit? Think about it like this: if you had to fight against this power, would it be interesting and would you enjoy it? If your answer is yes your power is probably fine.
Would this power be Destruction/Confinement/Subdual/Speed/Alteration/Field/Information/Enhancement/Summoning/Obfuscation/Reversion/Depowering? Powers are very much about what you DO rather than what kind of power you have. Most powers can easily be justified for many different categories. If you justify it reasonably in your profile then you're good. Feel free to be as creative as you want.
Those tables in the Powers thread, if my character is really good at one aspect of something in that table, how bad do they have to be at the other aspect to balance it out? Those tables are just a guideline to help resolve any disputes that might come up, so don't worry about taking them as gospel. In general, if your character is one point higher in one aspect, they should be about one point lower in the other.
What happens if both sides of a Scheme get to 100% combat advantage on the same turn? Then the resolution order comes into play. It's also explained in the Battle Rules thread, but here's the gist of it: Interference resolves before Accumulation, which resolves before Maneuver, which resolves before Aggression. If both powers are of the same type, then the higher level one resolves first. If they're the same level, then it comes down to a coin flip done offsite.
What's prestige for? Each faction has a certain amount of prestige noted in the census. People in that faction will get that amount of notoriety at the beginning of each month.