Seraphim
Aug 31, 2016 20:17:00 GMT -7
Post by Kitten4u Only With A Long Name on Aug 31, 2016 20:17:00 GMT -7
Alias: Seraphim
Costume: She doesn't wear a costume, or a mask, or anything of the sort. If she needs to handle something where being a known super would be inconvenient, she disguises herself then. Otherwise, she wears practical clothing that's easy to move around in.
Power Theme: Seraphim always knows what people are thinking and feeling. Exactly how much of a person's mind she can read isn't clear, but it's obvious she's always reading peoples' surface thoughts and emotions.
Faction: The Rein Initiative
Reputation: Seraphim is a newcomer to Emerald City, but has been on the super scene in Rein for decades. Anyone that follows super news outside of Emerald City would have heard of her. She's fought a great number of dragons, and has somehow survived all of her encounters with them. When not fighting dragons, she uses extreme measures to keep the peace, ranging from simple threats to outright murder. It doesn't matter if the person hadn't done anything yet, if she's aware that they will she will act, and her power apparently gives her a good gauge on what people will do. She mostly targets supers, preferring to leave the unpowered criminals to the police.
---
Secret Identity: Seraphim (no secret identity)
Power Name: Empathy
Power Details: Seraphim's power makes her feel peoples' emotions and read their minds. At every moment, she's reading every mind and feeling every emotion within a radius that's about 3/4s the size of Emerald City. She has no way of turning this off. As such, her mind is typically a confusing hodge podge of random thoughts that are often incoherent and don't necessarily follow each other. She's also constantly overloaded with emotions, and has been ever since she got her power. Despite this overload, she's fully aware of everything she takes in and is able to process every single piece of information she receives from her power.
The empathetic part of her power only makes her feel peoples' current emotions with equal intensity. It adds up given the number of people that tend to be with in her radius at all times. Her mind reading ability means she's reading surface thoughts at all times, but she can go deeper with some effort. She follows neurological pathways, so in order to get to the information she wants she has to follow things by connections. If people are thinking about something, or looking at a particular object, it's very easy to find because her power is always reading surface thoughts. Asking the right questions can often pull thoughts to the surface because it's very difficult to not think about something when you're thinking about not thinking about it. For the few people that are very good at hiding their thoughts, it can take days for her to find the right pathway to get the information she wants. In order to dig into a person's mind, she needs a line of sight to them.
History: Seraphim was born into a poor family in a large city as Alicia Johnson. She was their second child, and she had five more younger siblings, so money was always tight. It was to the point that eating every night wasn't guaranteed. They didn't have many luxuries, so Seraphim and her siblings spent most of their time playing with each other outside, or at the library depending on what they wanted to do. Seraphim herself became very good at stretching the supplies they did have, and being able to cook decent meals despite that in order to help her parents. Her relationship with her siblings was better than the ones with her parents because they tended to be tired and distant. They did there best, there was just a lot to do, and in order to alleviate that Seraphim and her older brother became like second parents to their younger siblings as they got older.
School was largely uneventful for Seraphim. She did decently enough, but was never exceptional enough to be considered gifted. She often had difficulty getting her homework done because of all her other responsibilities. As she grew, her parents instilled on her that there were certain ways to do things and certain things that had to be done. Deviating from that was foolish and destructive. As she grew, they became more and more strict, and the same happened with her siblings. It never got to the point that she was afraid to make a mistake, but she certainly did her best to avoid it.
Her powers manifested when she was 12, a few months after she started middle school. Suddenly, she started hearing voices. Not one or two, but hundreds. Panic washed over her as she could no longer follow what the teacher was saying because of all the noise in her head, but it passed and was replaced with boredom, curiosity, and a variety of other emotions. She couldn't focus, couldn't hear properly, and didn't even feel like herself. She could barely think, and when she did her thoughts rarely meshed with her feelings. She couldn't sleep because of all the noise, which just made the effects worse. Supers weren't common knowledge back then, so she had no way of knowing what was happening. She thought she was going insane, and in many ways she was correct. It took her six months for her to realize what was happening and for her to place where the voices and emotions were coming from, but by then she had lost much of her own ability to think and feel for herself.
Gradually, she got used to her powers. The constant talking in her head was starting to sound like a dull roar in her mind, even though she could make sense of every piece of information she had. Then, there was a mass shooting at the local high school. She wasn't in high school yet, and neither was her older brother, so no one she knew personally got hurt. It didn't matter. The area of town she lived in was flooded with feelings of grief and fear, feelings that were then forced onto Seraphim. It completely consumed her. It was even worse because she had been hearing the shooter's thoughts for weeks now. She knew this was going to happen, his thoughts made it obvious, yet she did nothing. Never again.
Seraphim stared using her power to track down criminals, but they proved to be more difficult to deal with than expected. She was a 13 year old girl with super powers, the police weren't going to believe anything she said, and even if they did it's not like they could do anything about it, especially if nothing happened yet. Fighting off the criminals herself seemed like a terrible idea, yet the absolute state of panic, sadness, and anger she was in left her less than rational. Using her power, she found a weapons dealer and got herself a small handgun. She could hear the thoughts of the other people in the site of the trade while she was looking at the weapon. She didn't have money, but she didn't intend to pay the criminal anyway. The dealer and one of his body guards were the only visible people, but she could hear the thoughts of five others all with weapons pointed at her. She took a few steps towards the bodyguard, lining herself up with where the hidden ones were, looking like she was going to try to test the weapon before moving on. Instead, she quickly turned and shot the dealer in the neck and made a break for it. The hidden ones shot the visible body guard, and she was able to follow their movements perfectly. She offed two more of them before escaping into the night, now armed with another way to handle criminals. Once it was safe to do so, she doubled back to the now deceased dealer and picked up a few more weapons.
Her ability to read minds let her keep herself hidden and know when it was safe to act. Because of that, she was near invisible to the authorities and criminals alike. Even so, people understood that there was something strange going on. Over time, she started calling herself The Seraphim, believing herself to be the city's guardian angel while trying to make it sound like she wasn't working alone. The amount of grief in the city had gone down considerably because of her. However, there were some people that were able to put the pieces together and figure out what was going on, powerful people with the resources to find her. They were the second to get a glimpse of her face and live, the first being the people that survived that initial weapon's deal. She didn't stick around for them to introduce themselves, but their thoughts made it clear anyway. They were with the government and they wanted people with superpowers to work with them. At the time, Seraphim wasn't sure how to feel about it. The malice in their thoughts made it obvious that agreeing would be dangerous. It wouldn't be a matter taking down criminals, there was more too this and it would be painful.
For the longest time, she managed to evade them. They even tried to threaten other people, but any time they tried to act on it they found their agents dead. That was, until it became apparent they were going to use other supers to deal with her. Seraphim was left with a choice, either deal with the government and everything they would do or leave town entirely. In the end, she let them capture her, only fighting their plan enough to make it look like she wasn't surrendering. She was 15 years old when she was taken from her home, and trained to fight dragons.
Their focus at the time was dragons, but they also wanted the supers under their wing to handle difficult criminals, especially criminal supers. Keeping super powers secret was important, and if more of these incidents got out it was likely they would become public. The training Seraphim went through was harsh, and sometimes she wasn't even sure if she would survive it. She wasn't just trained in how to fight, but was also often a test subject for any super-derived medicines, drugs, or other modifications. It made her stronger, significantly stronger. Strong enough that even though her power had no direct offensive use that she was able to hurt dragons. However, the entire experience coupled with the very nature of her powers left her emotionally stunted.
She spent the next decades fighting dragons and fighting criminal organizations between dragons. At first it was only three or so times a year she'd have to fight dragons, but ever since super powers became public, she was lucky to go a month without fighting one somewhere. She now had an understanding of why they didn't want super powers to be so public. The world had been turned on its head, and someone had to put things back in their proper place.
Powers:
Interference (Reversion) 5: Because Seraphim is actively reading everyone's mind at all times, she often knows what her opponents will do before they're even fully aware of what they're doing. It makes it easy to prevent, or at least mitigate, a lot of what they do.
Accumulation (Information) 5: Her mind reading ability gives her information on powers, actions, and many other things allowing her to plan around them and find ways to make her enemies' strategies useless.
Aggression (Subdual) 1: Seraphim's body is at peak physical condition and she is trained in a variety of ways to disable and capture. Some of them are more lethal than others.
Immunities:
Aggression (Destruction) 3: Because of her mind reading ability, she can avoid most direct attacks, and even a lot of indirect attacks. Even if something does manage to hit her, she's unusually tough thanks to various body modifications.
Aggression (Confinement) 1: Because of her mind reading ability, she can avoid most direct attacks and even a lot of indirect attacks. Further, being stuck in place or forced to move around isn't going to make her power any less useful.
Aggression (Subdual) 3: Seraphim is emotionally dead, physically tough, and capable of reading any illusionist's mind. No amount of torture or trying to scare her will have an effect.
Maneuver (Speed) 1: She often knows what her enemies are going to try before they even start executing it. Being fast won't change that.
Traits: Protective, Speedy Assistance
Power Level: 26
Costume: She doesn't wear a costume, or a mask, or anything of the sort. If she needs to handle something where being a known super would be inconvenient, she disguises herself then. Otherwise, she wears practical clothing that's easy to move around in.
Power Theme: Seraphim always knows what people are thinking and feeling. Exactly how much of a person's mind she can read isn't clear, but it's obvious she's always reading peoples' surface thoughts and emotions.
Faction: The Rein Initiative
Reputation: Seraphim is a newcomer to Emerald City, but has been on the super scene in Rein for decades. Anyone that follows super news outside of Emerald City would have heard of her. She's fought a great number of dragons, and has somehow survived all of her encounters with them. When not fighting dragons, she uses extreme measures to keep the peace, ranging from simple threats to outright murder. It doesn't matter if the person hadn't done anything yet, if she's aware that they will she will act, and her power apparently gives her a good gauge on what people will do. She mostly targets supers, preferring to leave the unpowered criminals to the police.
---
Secret Identity: Seraphim (no secret identity)
Power Name: Empathy
Power Details: Seraphim's power makes her feel peoples' emotions and read their minds. At every moment, she's reading every mind and feeling every emotion within a radius that's about 3/4s the size of Emerald City. She has no way of turning this off. As such, her mind is typically a confusing hodge podge of random thoughts that are often incoherent and don't necessarily follow each other. She's also constantly overloaded with emotions, and has been ever since she got her power. Despite this overload, she's fully aware of everything she takes in and is able to process every single piece of information she receives from her power.
The empathetic part of her power only makes her feel peoples' current emotions with equal intensity. It adds up given the number of people that tend to be with in her radius at all times. Her mind reading ability means she's reading surface thoughts at all times, but she can go deeper with some effort. She follows neurological pathways, so in order to get to the information she wants she has to follow things by connections. If people are thinking about something, or looking at a particular object, it's very easy to find because her power is always reading surface thoughts. Asking the right questions can often pull thoughts to the surface because it's very difficult to not think about something when you're thinking about not thinking about it. For the few people that are very good at hiding their thoughts, it can take days for her to find the right pathway to get the information she wants. In order to dig into a person's mind, she needs a line of sight to them.
History: Seraphim was born into a poor family in a large city as Alicia Johnson. She was their second child, and she had five more younger siblings, so money was always tight. It was to the point that eating every night wasn't guaranteed. They didn't have many luxuries, so Seraphim and her siblings spent most of their time playing with each other outside, or at the library depending on what they wanted to do. Seraphim herself became very good at stretching the supplies they did have, and being able to cook decent meals despite that in order to help her parents. Her relationship with her siblings was better than the ones with her parents because they tended to be tired and distant. They did there best, there was just a lot to do, and in order to alleviate that Seraphim and her older brother became like second parents to their younger siblings as they got older.
School was largely uneventful for Seraphim. She did decently enough, but was never exceptional enough to be considered gifted. She often had difficulty getting her homework done because of all her other responsibilities. As she grew, her parents instilled on her that there were certain ways to do things and certain things that had to be done. Deviating from that was foolish and destructive. As she grew, they became more and more strict, and the same happened with her siblings. It never got to the point that she was afraid to make a mistake, but she certainly did her best to avoid it.
Her powers manifested when she was 12, a few months after she started middle school. Suddenly, she started hearing voices. Not one or two, but hundreds. Panic washed over her as she could no longer follow what the teacher was saying because of all the noise in her head, but it passed and was replaced with boredom, curiosity, and a variety of other emotions. She couldn't focus, couldn't hear properly, and didn't even feel like herself. She could barely think, and when she did her thoughts rarely meshed with her feelings. She couldn't sleep because of all the noise, which just made the effects worse. Supers weren't common knowledge back then, so she had no way of knowing what was happening. She thought she was going insane, and in many ways she was correct. It took her six months for her to realize what was happening and for her to place where the voices and emotions were coming from, but by then she had lost much of her own ability to think and feel for herself.
Gradually, she got used to her powers. The constant talking in her head was starting to sound like a dull roar in her mind, even though she could make sense of every piece of information she had. Then, there was a mass shooting at the local high school. She wasn't in high school yet, and neither was her older brother, so no one she knew personally got hurt. It didn't matter. The area of town she lived in was flooded with feelings of grief and fear, feelings that were then forced onto Seraphim. It completely consumed her. It was even worse because she had been hearing the shooter's thoughts for weeks now. She knew this was going to happen, his thoughts made it obvious, yet she did nothing. Never again.
Seraphim stared using her power to track down criminals, but they proved to be more difficult to deal with than expected. She was a 13 year old girl with super powers, the police weren't going to believe anything she said, and even if they did it's not like they could do anything about it, especially if nothing happened yet. Fighting off the criminals herself seemed like a terrible idea, yet the absolute state of panic, sadness, and anger she was in left her less than rational. Using her power, she found a weapons dealer and got herself a small handgun. She could hear the thoughts of the other people in the site of the trade while she was looking at the weapon. She didn't have money, but she didn't intend to pay the criminal anyway. The dealer and one of his body guards were the only visible people, but she could hear the thoughts of five others all with weapons pointed at her. She took a few steps towards the bodyguard, lining herself up with where the hidden ones were, looking like she was going to try to test the weapon before moving on. Instead, she quickly turned and shot the dealer in the neck and made a break for it. The hidden ones shot the visible body guard, and she was able to follow their movements perfectly. She offed two more of them before escaping into the night, now armed with another way to handle criminals. Once it was safe to do so, she doubled back to the now deceased dealer and picked up a few more weapons.
Her ability to read minds let her keep herself hidden and know when it was safe to act. Because of that, she was near invisible to the authorities and criminals alike. Even so, people understood that there was something strange going on. Over time, she started calling herself The Seraphim, believing herself to be the city's guardian angel while trying to make it sound like she wasn't working alone. The amount of grief in the city had gone down considerably because of her. However, there were some people that were able to put the pieces together and figure out what was going on, powerful people with the resources to find her. They were the second to get a glimpse of her face and live, the first being the people that survived that initial weapon's deal. She didn't stick around for them to introduce themselves, but their thoughts made it clear anyway. They were with the government and they wanted people with superpowers to work with them. At the time, Seraphim wasn't sure how to feel about it. The malice in their thoughts made it obvious that agreeing would be dangerous. It wouldn't be a matter taking down criminals, there was more too this and it would be painful.
For the longest time, she managed to evade them. They even tried to threaten other people, but any time they tried to act on it they found their agents dead. That was, until it became apparent they were going to use other supers to deal with her. Seraphim was left with a choice, either deal with the government and everything they would do or leave town entirely. In the end, she let them capture her, only fighting their plan enough to make it look like she wasn't surrendering. She was 15 years old when she was taken from her home, and trained to fight dragons.
Their focus at the time was dragons, but they also wanted the supers under their wing to handle difficult criminals, especially criminal supers. Keeping super powers secret was important, and if more of these incidents got out it was likely they would become public. The training Seraphim went through was harsh, and sometimes she wasn't even sure if she would survive it. She wasn't just trained in how to fight, but was also often a test subject for any super-derived medicines, drugs, or other modifications. It made her stronger, significantly stronger. Strong enough that even though her power had no direct offensive use that she was able to hurt dragons. However, the entire experience coupled with the very nature of her powers left her emotionally stunted.
She spent the next decades fighting dragons and fighting criminal organizations between dragons. At first it was only three or so times a year she'd have to fight dragons, but ever since super powers became public, she was lucky to go a month without fighting one somewhere. She now had an understanding of why they didn't want super powers to be so public. The world had been turned on its head, and someone had to put things back in their proper place.
Powers:
Interference (Reversion) 5: Because Seraphim is actively reading everyone's mind at all times, she often knows what her opponents will do before they're even fully aware of what they're doing. It makes it easy to prevent, or at least mitigate, a lot of what they do.
Accumulation (Information) 5: Her mind reading ability gives her information on powers, actions, and many other things allowing her to plan around them and find ways to make her enemies' strategies useless.
Aggression (Subdual) 1: Seraphim's body is at peak physical condition and she is trained in a variety of ways to disable and capture. Some of them are more lethal than others.
Immunities:
Aggression (Destruction) 3: Because of her mind reading ability, she can avoid most direct attacks, and even a lot of indirect attacks. Even if something does manage to hit her, she's unusually tough thanks to various body modifications.
Aggression (Confinement) 1: Because of her mind reading ability, she can avoid most direct attacks and even a lot of indirect attacks. Further, being stuck in place or forced to move around isn't going to make her power any less useful.
Aggression (Subdual) 3: Seraphim is emotionally dead, physically tough, and capable of reading any illusionist's mind. No amount of torture or trying to scare her will have an effect.
Maneuver (Speed) 1: She often knows what her enemies are going to try before they even start executing it. Being fast won't change that.
Traits: Protective, Speedy Assistance
Power Level: 26